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Play with Purpose: A Heuristic Approach to Evaluating Tabletop Serious Games for Academic Integrity Education

dc.contributor.authorBunt, Lance
dc.contributor.authorBunt, Byron
dc.contributor.authorPelser-Carstens, Veruschka
dc.contributor.authorMatthew, Gordon
dc.contributor.researchID10869964
dc.date.accessioned2026-04-15T11:01:06Z
dc.date.issued2024
dc.descriptionJournal Article. Faculty of Economics and Management Science -- North-West University, Vaal campus
dc.description.abstractThis article introduces a heuristic evaluation of CiteSaga, a tabletop serious game designed to enhance skills in referencing and citation, crucial for academic writing in higher education. We detail the application and outcomes of a novel heuristic evaluation framework tailored for tabletop serious games, dubbed" Play with Purpose." This framework is distinguished by its focus on eight essential categories: Learning Experience, Utility, Game Features, Social Dynamics, Adaptability, Learning and Feedback, Play Experience, and Accessibility, marking a significant contribution to the evaluation of non-digital game-based learning tools. Furthermore, we delve into the insights gained from participatory design sessions with students, aimed at evaluating CiteSaga's component appeal and game mechanics. The paper culminates in a discussion on how student feedback has informed subsequent iterations of CiteSaga, underscoring the critical role of heuristic evaluations in refining game-based learning experiences. Our findings not only advance understanding of empirical evaluation methodologies for tabletop serious games but also provide a valuable framework for future research and development in educational game design.
dc.description.sustainableQuality Education
dc.identifier.citationBunt, L. et al. 2024, October. Play with Purpose: A Heuristic Approach to Evaluating Tabletop Serious Games for Academic Integrity Education. In Proceedings of the 18th European Conference on Games Based Learning (Vol. 18, pp. 142-152). Manchester, UK: Academic Conferences and Publishing Limited.
dc.identifier.urihttp://hdl.handle.net/10394/46577
dc.language.isoen
dc.publisherbooks.google.com(Conference Contribution)
dc.subjectHeuristic Evaluation
dc.subjectGame Design
dc.subjectTabletop Serious Games
dc.subjectAcademic Integrity
dc.titlePlay with Purpose: A Heuristic Approach to Evaluating Tabletop Serious Games for Academic Integrity Education
dc.typeArticle

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